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Improving the interval ray tracing of implicit surfaces

  • University of Girona

Producción científica: Capítulo del libro/Acta de congresoActa de congresorevisión exhaustiva

12 Citas (Scopus)

Resumen

This paper presents a fast and reliable method to trim non-solution regions in an interval ray tracing process. The "trimming algorithm" uses interval analysis to perform rejection tests in a set of pixels simultaneously, instead of individual pixels at each time. With this approach, the presented algorithm runs faster than the traditional interval ray tracing algorithm. Also, an interval algorithm to remove aliasing in the rendering of implicit surfaces is introduced. This algorithm obtains better visualizations than the traditional point sampling. This algorithm can render thin features that would be impossible to obtain with point sampling algorithms.

Idioma originalInglés
Título de la publicación alojadaAdvances in Computer Graphics - 24th Computer Graphics International Conference, CGI 2006
EditorialSpringer Verlag
Páginas655-664
Número de páginas10
ISBN (versión impresa)354035638X, 9783540356387
DOI
EstadoPublicada - 2006
Evento24th Computer Graphics International Conference, CGI 2006 - Hangzhou, China
Duración: 26 jun 200628 jun 2006

Serie de la publicación

NombreLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volumen4035 LNCS
ISSN (versión impresa)0302-9743
ISSN (versión digital)1611-3349

Conferencia

Conferencia24th Computer Graphics International Conference, CGI 2006
País/TerritorioChina
CiudadHangzhou
Período26/06/0628/06/06

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