TY - GEN
T1 - Exploring the social presence in 3D virtual learning environments
AU - Esteve-González, Vanessa
AU - Cervera, Mercè Gisbert
AU - Martínez, Juan González
N1 - Publisher Copyright:
© The Authors, 2016. All Rights Reserved.
PY - 2016
Y1 - 2016
N2 - Multiuser virtual environments facilitate the design of learning methods based on immersive and collaborative scenarios. In these environments, the concept of social presence, based on the social and emotional projection of every user within the virtual learning environment, can have a positive impact on learning. Therefore, the aim of this paper is to analyse the users' social presence in a virtual world experience with 52 undergraduate students of Pedagogy, where they developed a series of activities related to a case study framed for their future careers. Our results show the development of a clear positive social presence in the three main categories: emotional expression, open communication and group cohesion.
AB - Multiuser virtual environments facilitate the design of learning methods based on immersive and collaborative scenarios. In these environments, the concept of social presence, based on the social and emotional projection of every user within the virtual learning environment, can have a positive impact on learning. Therefore, the aim of this paper is to analyse the users' social presence in a virtual world experience with 52 undergraduate students of Pedagogy, where they developed a series of activities related to a case study framed for their future careers. Our results show the development of a clear positive social presence in the three main categories: emotional expression, open communication and group cohesion.
KW - 3D virtual learning environments
KW - Learning scenarios
KW - MUVE
KW - Social presence
UR - https://www.scopus.com/pages/publications/84996963905
M3 - Conference proceeding
AN - SCOPUS:84996963905
T3 - Proceedings of the European Conference on Games-based Learning
SP - 977
EP - 980
BT - Proceedings of the 10th European Conference on Games Based Learning, ECGBL 2016
A2 - Boyle, Liz
A2 - Boyle, Liz
A2 - Connolly, Thomas M.
A2 - Connolly, Thomas M.
PB - Dechema e.V.
T2 - 10th European Conference on Games Based Learning, ECGBL 2016
Y2 - 6 October 2016 through 7 October 2016
ER -