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Exploring the social presence in 3D virtual learning environments

  • Universidad Rovira i Virgili

Producción científica: Capítulo del libro/Acta de congresoActa de congresorevisión exhaustiva

Resumen

Multiuser virtual environments facilitate the design of learning methods based on immersive and collaborative scenarios. In these environments, the concept of social presence, based on the social and emotional projection of every user within the virtual learning environment, can have a positive impact on learning. Therefore, the aim of this paper is to analyse the users' social presence in a virtual world experience with 52 undergraduate students of Pedagogy, where they developed a series of activities related to a case study framed for their future careers. Our results show the development of a clear positive social presence in the three main categories: emotional expression, open communication and group cohesion.

Idioma originalInglés
Título de la publicación alojadaProceedings of the 10th European Conference on Games Based Learning, ECGBL 2016
EditoresLiz Boyle, Liz Boyle, Thomas M. Connolly, Thomas M. Connolly
EditorialDechema e.V.
Páginas977-980
Número de páginas4
ISBN (versión digital)9781911218098
EstadoPublicada - 2016
Publicado de forma externa
Evento10th European Conference on Games Based Learning, ECGBL 2016 - Paisley, Reino Unido
Duración: 6 oct 20167 oct 2016

Serie de la publicación

NombreProceedings of the European Conference on Games-based Learning
Volumen2016-January
ISSN (versión impresa)2049-0992

Conferencia

Conferencia10th European Conference on Games Based Learning, ECGBL 2016
País/TerritorioReino Unido
CiudadPaisley
Período6/10/167/10/16

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