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Improving the interval ray tracing of implicit surfaces

  • University of Girona

Research output: Chapter in Book/Conference proceedingConference proceedingpeer-review

12 Citations (Scopus)

Abstract

This paper presents a fast and reliable method to trim non-solution regions in an interval ray tracing process. The "trimming algorithm" uses interval analysis to perform rejection tests in a set of pixels simultaneously, instead of individual pixels at each time. With this approach, the presented algorithm runs faster than the traditional interval ray tracing algorithm. Also, an interval algorithm to remove aliasing in the rendering of implicit surfaces is introduced. This algorithm obtains better visualizations than the traditional point sampling. This algorithm can render thin features that would be impossible to obtain with point sampling algorithms.

Original languageEnglish
Title of host publicationAdvances in Computer Graphics - 24th Computer Graphics International Conference, CGI 2006
PublisherSpringer Verlag
Pages655-664
Number of pages10
ISBN (Print)354035638X, 9783540356387
DOIs
Publication statusPublished - 2006
Event24th Computer Graphics International Conference, CGI 2006 - Hangzhou, China
Duration: 26 Jun 200628 Jun 2006

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume4035 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference24th Computer Graphics International Conference, CGI 2006
Country/TerritoryChina
CityHangzhou
Period26/06/0628/06/06

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