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Exploring the social presence in 3D virtual learning environments

  • Universidad Rovira i Virgili

Research output: Chapter in Book/Conference proceedingConference proceedingpeer-review

Abstract

Multiuser virtual environments facilitate the design of learning methods based on immersive and collaborative scenarios. In these environments, the concept of social presence, based on the social and emotional projection of every user within the virtual learning environment, can have a positive impact on learning. Therefore, the aim of this paper is to analyse the users' social presence in a virtual world experience with 52 undergraduate students of Pedagogy, where they developed a series of activities related to a case study framed for their future careers. Our results show the development of a clear positive social presence in the three main categories: emotional expression, open communication and group cohesion.

Original languageEnglish
Title of host publicationProceedings of the 10th European Conference on Games Based Learning, ECGBL 2016
EditorsLiz Boyle, Liz Boyle, Thomas M. Connolly, Thomas M. Connolly
PublisherDechema e.V.
Pages977-980
Number of pages4
ISBN (Electronic)9781911218098
Publication statusPublished - 2016
Externally publishedYes
Event10th European Conference on Games Based Learning, ECGBL 2016 - Paisley, United Kingdom
Duration: 6 Oct 20167 Oct 2016

Publication series

NameProceedings of the European Conference on Games-based Learning
Volume2016-January
ISSN (Print)2049-0992

Conference

Conference10th European Conference on Games Based Learning, ECGBL 2016
Country/TerritoryUnited Kingdom
CityPaisley
Period6/10/167/10/16

Keywords

  • 3D virtual learning environments
  • Learning scenarios
  • MUVE
  • Social presence

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