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Improving the interval ray tracing of implicit surfaces

  • University of Girona

Producció científica: Capítol del llibre/Acta del congrésActa de congrésAvaluat per experts

12 Cites (Scopus)

Resum

This paper presents a fast and reliable method to trim non-solution regions in an interval ray tracing process. The "trimming algorithm" uses interval analysis to perform rejection tests in a set of pixels simultaneously, instead of individual pixels at each time. With this approach, the presented algorithm runs faster than the traditional interval ray tracing algorithm. Also, an interval algorithm to remove aliasing in the rendering of implicit surfaces is introduced. This algorithm obtains better visualizations than the traditional point sampling. This algorithm can render thin features that would be impossible to obtain with point sampling algorithms.

Idioma originalAnglès
Títol de la publicacióAdvances in Computer Graphics - 24th Computer Graphics International Conference, CGI 2006
EditorSpringer Verlag
Pàgines655-664
Nombre de pàgines10
ISBN (imprès)354035638X, 9783540356387
DOIs
Estat de la publicacióData de publicació - 2006
Esdeveniment24th Computer Graphics International Conference, CGI 2006 - Hangzhou, Xina
Durada: 26 de juny 200628 de juny 2006

Sèrie de publicacions

NomLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volum4035 LNCS
ISSN (imprès)0302-9743
ISSN (electrònic)1611-3349

Congrés

Congrés24th Computer Graphics International Conference, CGI 2006
País/TerritoriXina
CiutatHangzhou
Període26/06/0628/06/06

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