@inproceedings{de93ed103c6c4ae8850af18e13ad0a97,
title = "Improving the interval ray tracing of implicit surfaces",
abstract = "This paper presents a fast and reliable method to trim non-solution regions in an interval ray tracing process. The {"}trimming algorithm{"} uses interval analysis to perform rejection tests in a set of pixels simultaneously, instead of individual pixels at each time. With this approach, the presented algorithm runs faster than the traditional interval ray tracing algorithm. Also, an interval algorithm to remove aliasing in the rendering of implicit surfaces is introduced. This algorithm obtains better visualizations than the traditional point sampling. This algorithm can render thin features that would be impossible to obtain with point sampling algorithms.",
author = "Jorge Fl{\'o}rez and Mateu Sbert and Sainz, \{Miguel A.\} and Josep Veh{\'i}",
year = "2006",
doi = "10.1007/11784203\_63",
language = "English",
isbn = "354035638X",
series = "Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)",
publisher = "Springer Verlag",
pages = "655--664",
booktitle = "Advances in Computer Graphics - 24th Computer Graphics International Conference, CGI 2006",
address = "Germany",
note = "24th Computer Graphics International Conference, CGI 2006 ; Conference date: 26-06-2006 Through 28-06-2006",
}