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Exploring the social presence in 3D virtual learning environments

  • Universidad Rovira i Virgili

Producció científica: Capítol del llibre/Acta del congrésActa de congrésAvaluat per experts

Resum

Multiuser virtual environments facilitate the design of learning methods based on immersive and collaborative scenarios. In these environments, the concept of social presence, based on the social and emotional projection of every user within the virtual learning environment, can have a positive impact on learning. Therefore, the aim of this paper is to analyse the users' social presence in a virtual world experience with 52 undergraduate students of Pedagogy, where they developed a series of activities related to a case study framed for their future careers. Our results show the development of a clear positive social presence in the three main categories: emotional expression, open communication and group cohesion.

Idioma originalAnglès
Títol de la publicacióProceedings of the 10th European Conference on Games Based Learning, ECGBL 2016
EditorsLiz Boyle, Liz Boyle, Thomas M. Connolly, Thomas M. Connolly
EditorDechema e.V.
Pàgines977-980
Nombre de pàgines4
ISBN (electrònic)9781911218098
Estat de la publicacióData de publicació - 2016
Publicat externament
Esdeveniment10th European Conference on Games Based Learning, ECGBL 2016 - Paisley, Regne Unit
Durada: 6 d’oct. 20167 d’oct. 2016

Sèrie de publicacions

NomProceedings of the European Conference on Games-based Learning
Volum2016-January
ISSN (imprès)2049-0992

Congrés

Congrés10th European Conference on Games Based Learning, ECGBL 2016
País/TerritoriRegne Unit
CiutatPaisley
Període6/10/167/10/16

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